Thanks for the response to my first post! 190 views, a comment and 2 nice discussions on boardgame geek. I learned about several more racing games. For those interested the most fascinating were
Bolide and Legends winds of War.
Bolide sounds fascinating in that there is even less luck than CRF. Your car goes on a vector and you can only move it 2 spaces right or left. I won't pursue it for this project as I am already deluged in tactical detail with CRF.
Legends winds of War is a cross country race before WW II. It looks very cool and seems to combine Race and CFR. the problem is it isn't formula 1. After this project I might still check them out.
I ran the Chinese GP using CFR and the excellent track provided by jetcougar over at boardgame geek.
I have made 2018 drivers cards and I am running a BMW team. I only run 14 cars and 2 laps.
Hamilton made pole. He came in 1st in Nurburg and 4th in England. I had actually swapped the renault cards with Red Bull for this race as Sainz had been out pacing the energy drinking squad in the last 2 races badly. Ricardo started third and Verstappen 5th with Sainz squeezed in between. Vettel started second. I also improved Bottas' card as he had done poorly in the last 2 races. Here he started 6th, his worst grid position! I started 10th which is my normal spot on the grid.
Bottas started out strong with his new card and quickly moved into 3rd. Lewis and Vettel battled for 1st until they hit the long straight. Here Mercedes has a distinct speed advantage which Lewis showed off.
Have had 2 discussions about pitting in CFR. I used Andy Blozinski's pitting rules with 2 exceptions. During the turn in the pits if you just change tires you move up 2 spaces. When you restart your first turn is your start speed. Above Lewis pits followed by Vettle, Ricardo.
Bottas still has some wear and decides to forgo the pits.
Lewis maintains his lead but Bottas moves into second!
2 other cars pit, Alonso and Kubiac. Kubiac had too secondary to faulty brakes.
My best move of the day! This shot me from the backfield to the edge of midfield. I ended up fighting Haas all day.
Alonso really squeezed the most out of his car and new tires. Here he makes a forced pass on his way to 6th place. In the background Sainz is out of the race with brake failure.
Lewis and Bottas battle to the end but Lewis on newer tires wins on the last 2 curves. Vettel outmaneuvers Ricardo to take the final podium. I finish 8th which isn't terrible.
I really enjoyed the game and felt the new pit rules added a new decision point. If you are in the front half of the grid it appears to be a viable strategy. The game played faster as well but still took me over 3 hours which is a long time.
That said, after I watched the real Hungarian Grand prix with the weather and the tire decisions I started to wonder about Race Formula 90 again. I banged out 13 robot drivers for the 18 season and played Silverstone without weather just to get a feel for the system. The first 6 turns were great. After that it started to get boring as the robots were so automated they were predictable. That said, it played fast. I played 10 turns in 35 minutes.
So.... unfortunately I still don't know which game I should really work on. CFR and build the operational components or Race and build the solo and tactical components! I guess it is a good problem to have as I have 2 fun racing games.
I really have appreciated the discussions.
Thanks
Joe